Deus ex human revolution2/2/2023 ![]() The thing is, we didn’t want anything basic or expected. We knew we wanted a sequence that would tell the story of Adam Jensen’s life being saved on an operating table. JFD: It started with us at Eidos-Montreal. A body restored, a soul fractured – but what remains of the man? A corporate thrall bound to unseen masters or a transcendent being gifted with the power to change everything?Įchoing the central motif of Eidos-Montreal’s video game – the merging of the real and artificial – Goldtooth Creative’s stunning title sequence for Deus Ex: Human Revolution seamlessly blends both live-action and computer-generated imagery to introduce players to a world at the dawn of a cybernetic renaissance.Ī discussion with JEAN-FRANÇOIS DUGAS from Eidos-Montreal (Game Director on Deus Ex: Human Revolution) and PAUL FURMINGER from Goldtooth Creative (director of the title sequence).Ĭould you tell us about the original concept for the title sequence and how it was developed? Memories of lost love flash between images of a broken and dissected form, while shattered limbs and failing organs – the embodiment of Jensen’s flawed humanity – are replaced with the cold perfection of carbon fiber and silicon. The blinding lights of an operating theater melt away in a mechanical fever dream of pleading voices, surgical tools, and rent flesh. ![]()
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